Thursday, 22 October 2015
SlumDog Millionaire - Analysis of Sound
Tuesday, 20 October 2015
Stars Wars - The Force Awakens Trailer
This Trailer speaks for itself
Sunday, 18 October 2015
Scouts guide to the Zombie Apocalypse
This film seems to have the right balance gore, horror and comedy mixed with a bit of teenage insecurity.
Sound - Ratcatcher opening sequence
At the start of Ratcatcher we see an abstract image which is hard to understand and distorted. The sound is a main influence on this effect. We hear a distant noise of what could be children on a playground but because it's in the background a faint it doesn't seem important to the boy or is outside the room. We also hear a diagetic sound which could be in his head. This makes us question whether we are hearing sound as him or as an outsider watching him. There's a real abrupt change when it moves on to the next shot, there is a harsh short sound of the slap which brings us out of a sort of trance and into reality. This is a clear foreground and ambient sound contrasting to the previous distorted sound and has been exaggerated. Sound is used to tell us whether we are watching something from a distance as in Ratcatcher we see the boys playing from a window and the outside sound is muffled and faint and we hear noises from inside the room. This contrast to when we see a close up because the sound is clear and louder. Certain sounds can be exaggerated to empathise the importance of what's happening for example in Ratcatcher when the boy pulls out his trousers as an act of defiance against the mother and the splashing in the water which hints at the boys deaths.
Friday, 9 October 2015
Anaylsis of Sound - Hunger
Diagetic sound - Is sound that is in the story for example dialogue and ambient sound.
Non-diagetic - Is put in during editing for example the soundtrack or a voiceover
Non-diagetic - Is put in during editing for example the soundtrack or a voiceover
In the clip from hunger we experience the last hours of Bobby Sands life in prison. Throughout the clip we hear little dialogue meaning their are several long scenes in silence, these are only interrupted by sounds within the story, diagetic, which have been artificially exaggerated becoming more noticeable and symbolic. For instance the sound of the doors and keys is very distinct reminding us he's in a prison which also seems very ironic because he can't escape and has imprisoned himself in his body. Also they can symbolise him going through stages towards death. The harsh, metallic sound combined with the close angle shots creates the mood of enclosure and him being caged.
The flashback is the only part which has non-diagetic sound and is used to connect the scenes of past and present as well as his breathing. The non-diagetic sound is very intense and reminds us this is in his mind. The fact it focuses on him running suggests he feels free and this is also hinted at by the birds we hear throughout the scene outside the window and in the woods. This also symbolises that death is his freedom, this is also shown by the camera shots as he is carried away from the camera when he's dead, leaving the prison and towards the camera when he's alive. His breathing through the clip is often heighten and exaggerated, but when we hear his last breath it's faint and long representing him letting go of life because it's deliberately different it is more noticeable.
The flashback is the only part which has non-diagetic sound and is used to connect the scenes of past and present as well as his breathing. The non-diagetic sound is very intense and reminds us this is in his mind. The fact it focuses on him running suggests he feels free and this is also hinted at by the birds we hear throughout the scene outside the window and in the woods. This also symbolises that death is his freedom, this is also shown by the camera shots as he is carried away from the camera when he's dead, leaving the prison and towards the camera when he's alive. His breathing through the clip is often heighten and exaggerated, but when we hear his last breath it's faint and long representing him letting go of life because it's deliberately different it is more noticeable.
Wednesday, 7 October 2015
Opening scene Anaylsis - City of God
This opening is completely different to Jackie Brown, it starts of straight away with short shots no more than a second per frame and upbeat music. This means we pick up little bits of information from each shot which make up the setting, these shots are at different angles some high on someone's feet and others low angled up at somebodies face. These are all close up shots which mean we can focus on what is going on and means we aren't overloaded with information. The slightly longer shots are of the chicken which is an important to starting the story and there's a subtle pause. All these shots create a busy atmosphere and so us the culture of the scene. We are given a lot more information than the long shots in Jackie Brown. As the pace quickens we see medium shots as the chase begins. The use of several different angles speeds up the opening as they are contrasting. Next the pace is stopped to introduce two main characters in the film and there is a still, long shot to show they are important. After some more quick pace shots, it stops for wider shots which creates tension, especially when we see the panning shot showing the setting around the boy.
Tuesday, 6 October 2015
Opening scene anaylsis - Jackie Brown
Saturday, 3 October 2015
Rise of the Tomb Raider
After the success of the 2013 Tomb Raider this reboot has got a lot of expectations but it seems to already be on a whole other level. Producers have listened to comments from players and definitely worked hard to make this game reach it's potential. Pre-order now.
Friday, 2 October 2015
Everest - Film Review
The Forest - trailer 2016
Horror isn't my top genre, but this trailer has my full interest and only partly because Natalie Dormer is a class actress. I definitely don't want to miss this.
Thursday, 1 October 2015
Jungle Book - The Movie
This movie is basically my childhood dream, I'm already predicting this will be the number 1 film of 2016. I'm praying this lives up to expectation.
Camera shots and angles
Establishing - Normally shows the outside of the building before cutting to a scene inside so the viewer knows where the actors are. This is more common on tv shows and soaps which use the same locations.
Wide - This gives you lots of information and normally is used to show setting because it doesn't focus on anything in particular. It gives the viewer and idea of where the scene is similar to an establishing shot.
Close up - Focuses on someone's face and is used to introduce characters as we note their appearance and remember their face.
High and Low angle - These are used to show the dominance of a character over another as a high angle can make a character seem shorter and low angle taller. This can also be used to hide height difference between actors for example Tom Cruise is actually quite short but we don't notice it in films.
Extreme close up - Is often used in horror movies or to show emotion on someone's face like focusing on a tear.
Two shot - Is useful to capture setting as well as the relationship between two characters as we see the whole of their body and stuff going on in the background.
Worm's eye view - Is an extreme low angle which also shows the dominance of character and taller and they fill the shot.
Bird's eye view - Makes the people look very small and shows the view from a helicopter above.
Shot/ reverse shot - An effective way to shoot a conversation because it captures what the actors are saying clear and their whole face.
Point of View - captures what a person sees which is useful when people are watching things happening like in horror films and makes the viewer feel involved.
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